Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Sep 12, 2009, 08:58 PM // 20:58   #301
Wilds Pathfinder
 
Join Date: Oct 2007
Advertisement

Disable Ads
Default

Quote:
Originally Posted by MisterB View Post
I think you missed the part where Linsey pointed out that Ursan can still be used, because it's still powerful. You just need to put in 7 other skills to survive when Oh-noes-Ursan-down-what-to-do?

I think you missed the part where she said instead people running a more balanced team people just decided they were not going to do these areas. If Arena Net nerf shadow form do you think people will say, “Well we will just have to do underworld with a balance group.” or do you think people will say, “oh well no more underworld.” So Arena Net will lose a few more customers, farmers will adapt a new build for underworld, cry babies will accomplish nothing, and casual players will be the only loosers.

Again listen to the statement
Quote:
Originally Posted by Linsey Murdock
“I don’t want a just have a bunch of people exists from the game because they can’t play these areas that they were able to play with shadow form.”
Linsey Murdock mentions Ursan 6 times when talking about nerfing shadow. If you combine that with the above statement I begin to wonder.

Quote:
Originally Posted by MisterB View Post
Problem is, Ursan PuGs were bad. 5 Ursans can keep an entire mob on the ground with Rage, and Roar can be maintained on the party at all times with 3 Ursans, but they all just mashed skills on recharge.
I will take your word on this because the only experience I have with playing Ursan comes from playing “Blood Washes Blood”. I prefer solo play or with a group of close nit friends, so when a group of people are having fun playing their game, their way, in their instances, it has absolutely no affect upon my play style. But when a bunch of cry babies cause a company to lose customers because they want people to play their way that means the company looses money and if their comes a point that they are no longer making a profit on Guild Wars 1 they will pull the plug. Since I like playing Guild Wars 1 I want to see them stay as profitable for as long as possible. Truly it reminds me of a child crying, "They don't want to play with me!"
R.Shayne is offline   Reply With Quote
Old Sep 12, 2009, 11:40 PM // 23:40   #302
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

if people are so willing to quit if some overpowered build gets taken out, then i'd say those are the people we don't want in the game. and hey, anet already have their money, and they'll all come flocking back with GW2 anyway.
moriz is offline   Reply With Quote
Old Sep 12, 2009, 11:53 PM // 23:53   #303
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by DreamWind View Post
Who cares? The toy shouldn't exist. If Anet gave us god mode and a skill that did 10 million damage, would people rage if that were removed too? This argument is completely idiotic.
Discussing something is much easier and potentially also more productive if people look at what is being argued rather than take one sentence and create this massive shitstorm around a non-issue.
upier is offline   Reply With Quote
Old Sep 13, 2009, 02:21 AM // 02:21   #304
Krytan Explorer
 
Join Date: Jul 2009
Default

Wow after watching the GW live team on You-tube it's no wonder GW is in the shape it is in. I thought it was mature adults programming this game. Those are all kids barely out of college. I notice a couple on the GW2 table though are mature adults. The guy writing the Novels. But, the programmer is just a kid as well as these 4 on the GW live team. They just don't have Sid Meiers or Gary Grigsbys anymore I guess.
QueenofDeath is offline   Reply With Quote
Old Sep 13, 2009, 05:21 AM // 05:21   #305
Forge Runner
 
DreamWind's Avatar
 
Join Date: Oct 2006
Profession: E/Mo
Default

Quote:
Originally Posted by Xenomortis
We don't know that. You'll have to show numbers to verify this:
I'm not Anet. I can't give you numbers. If I was Anet I would give them to you. Seriously I make one comment based on years of experience, and people tell me I must have numbers that I can't possibly obtain. FINE. You win! That still doesn't take away from the fact that the game has been in a constant state of decline and inbalance for several years now, and the idea that more people leave games due to nerfs rather than total game inbalance is hilarious.

Quote:
Originally Posted by upier View Post
Discussing something is much easier and potentially also more productive if people look at what is being argued rather than take one sentence and create this massive shitstorm around a non-issue.
I didn't cause the problem. The issue is clearly hot without me.

My scenario is not too far off from what is going on here...a ridiculous thing that shouldn't be in the game...the only argument for keeping in the game is "omgz don't take my toy away". Why not just give everyone god mode? That is pretty much what SF is anyways just a little worse.
DreamWind is offline   Reply With Quote
Old Sep 13, 2009, 06:27 AM // 06:27   #306
Older Than God (1)
 
Martin Alvito's Avatar
 
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
Default

Quote:
Originally Posted by traversc View Post
Since we've come to a conclusion that UWSC/SF is strictly dominated by other methods of farming and comparable to any number of farms, your argument falls flat. How does UWSC affect the "other" player base more than any other farm? Because lots of people do it? (I'm sure you realize how illogical an argument that is). The only thing UWSC does is make certain weapon skins and a particular armor set more available to EVERYONE.
Remember that skill is a determinant of the time-per-unit-invested function. A money-motivated player farming UW is either bad (incapable of learning harder, more productive ways to make money), lazy (unwilling to learn) or both. The "I enjoy teamplay" argument falls flat because there are plenty of teamplay activities that will make you far, far more than UWSC can and that are more easily organized after a bit of learning.

What are SF's economic effects? It creates massive hyperinflation in limited item markets and devalues the subjective utility of farmable rare weapon skins, titles and accomplishments. If all you want to do is stick armor sets in your Hall and buy sweets/booze/alcohol from other players, and you don't care about the behavior of others, then of course you prefer an easy ecto regime. You can go trader/resell your ectos, buy your armor sets, get your GWAMM and stick stuff in the hall with minimal effort.

Lots of things affect your valuation for these accomplishments, though. If it's easy, you don't value it as much. If everyone in the game has GWAMM, you probably don't value having GWAMM much. I'm not going to get into detail here with this utilities argument, but giving the game an Easy Button is not necessarily a good thing for everyone's happiness...even if everyone accomplishes their goals as a result.

If you want limited minis and items, you care about the inflation SF creates. The issue is that these items are denominated in tradeable currencies (ecto/armbraces). Encourage more players to create more ecto, and the amount players have to farm/trade to keep up with inflation increases. The level of effort necessary to improve your relative wealth and be able to afford minis increases even though (because) ectos are easy to get.

(Note that high-end prices are not linked to the supply of in-game cash in existence. The ecto <-> cash exchange rates vary with shifts in gold production, as do markets that can be denominated in sub-100k prices. It turns out that you don't really need to worry about gold drops all that much. To put it another way, the system functioned fine before and after loot scaling. If anything, increasing incentives to farm ecto is at the root of many of our present problems.)

Quote:
Originally Posted by traversc View Post
As Upier said, NUMBERS PLEASE, because that sounds entirely like a load of BS.
Executive summary of the following: You can't prove either side with data. Concluding that data on the Ursan nerf support your position is unwise.

You're inferring too much from the argument. Both DreamWind and I argued from an N of 1 and were not trying to generalize. "I know many more people that have left due to imbalanced crap..." is historical and non-generalizable. You can derive a hypothesis - people leave when games get boring, and the attrition rate over time from the imba probably dominates the attrition rate from nerfs. I get this idea from dozens of conversations I have had with friends that quit, returned and left again.

This resembles the disconnect beteen reality and people's perceptions of the likelihood of fatal auto crashes and fatal airplane crashes. The former happens all the time and isn't newsworthy. The latter is rare and therefore gets heavy media coverage. The former kills a lot more people, but if you ask people, "Do car crashes or airline crashes kill more people?" they're likely to select the latter despite how wrong they would be.

Doesn't mean that I can prove it, nor am I claiming that I can. It means that I can identify an alternative hypothesis. It is derived from the best evidence available to me from an unscientific, non-controlled survey of a cross-section of players with widely different interests and skill levels. The hypothesis is: players are adaptable. People usually leave because they get bored with playing and facing the same builds and areas. They don't often leave because they are upset their favorite play style was removed.

Can you measure this and get a conclusive answer? It would be difficult, because you would have to hunt down the former players lost to attrition and hope that they still remember the real reasons that they quit. Proving which effect is greater is therefore probably impossible.

You might think that a decrease in activity after the Ursan nerf proves your argument, but this would be very, very foolish. The observation "Wow, there's a massive spike in inactive accounts following the Ursan nerf" means that those people left because of the nerf, sure. But we can't ever know what would have happened in two unobservable counterfactuals - the results of nerfing Ursan earlier and the results of not nerfing it at all.

It's probable that nerfing Ursan quickly would have prevented that exodus, and it's also likely that many of those players would eventually have gotten bored with Ursan and left anyway had it never been nerfed. Further, we can't measure how many people became disillusioned and left because Ursan was left to run rampant.

The best evidence available to me suggests that living in denial that something is broken and then finally fixing it is a poor strategy. Creative people get ticked off and leave while the broken skill is in effect; uncreative, social people get ticked off and leave when their community gets fragmented once something is finally done about the skill. But the remedy to the problem is not to leave the skill broken; the community that springs up will ultimately bleed members faster than it replaces them AND you drove desirable players out of the game.

Quote:
Originally Posted by traversc View Post
Also, leaving because of imbalanced crap like... SF? It couldn't possibly be that a large number of these players needed a scapegoat for their own failings.
Stale metas and restrictive formats that aren't fun drive people out. If you choose to disbelieve this statement, there's nothing that I can say that will convince you. Note that I'm not claiming that this is ALWAYS the cause.

Quote:
Originally Posted by traversc View Post
Furthermore, if you want to talk about "externalities," like not being able to find a group, you are entirely looking at the wrong scapegoat. I realize SF is easier to think about and cry "NERF! NERF!" but realistically, 600/smite affects WAY more areas and is more overpowered than SF.
Not necessarily. The economic problems with SF are due to speed and the fact that it drives the creation of the game's true currency. If we're talking about why the dungeon content in EotN sucks, the fact that two and three player teams can crush it all with 605/smite has a lot to do with that. But this is far from the only problem.
Martin Alvito is offline   Reply With Quote
Old Sep 13, 2009, 06:56 AM // 06:56   #307
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by DreamWind View Post
I'm not Anet. I can't give you numbers. If I was Anet I would give them to you. Seriously I make one comment based on years of experience, and people tell me I must have numbers that I can't possibly obtain. FINE. You win! That still doesn't take away from the fact that the game has been in a constant state of decline and inbalance for several years now, and the idea that more people leave games due to nerfs rather than total game inbalance is hilarious.



I didn't cause the problem. The issue is clearly hot without me.

My scenario is not too far off from what is going on here...a ridiculous thing that shouldn't be in the game...the only argument for keeping in the game is "omgz don't take my toy away". Why not just give everyone god mode? That is pretty much what SF is anyways just a little worse.
It's what I've always said. If godmode is ok in the game, then everyone should have it, because it's not fair for only one profession to have it. If it's not ok for everyone to have, then it's not ok for anyone to have. There is just no middle ground on this.
reaper with no name is offline   Reply With Quote
Old Sep 13, 2009, 07:16 AM // 07:16   #308
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Quote:
Originally Posted by moriz View Post
if people are so willing to quit if some overpowered build gets taken out, then i'd say those are the people we don't want in the game. and hey, anet already have their money, and they'll all come flocking back with GW2 anyway.
That is if they haven't found something better to play.
Age is offline   Reply With Quote
Old Sep 13, 2009, 08:49 AM // 08:49   #309
Forge Runner
 
Join Date: May 2008
Default

Quote:
Originally Posted by traversc View Post
No reason to use anything else...? Discordway can "curbstomp" 99% of PvE... nerf discordway? Also, SF is really, really bad for general PvE (i.e., HM missions + VQ title farming). I'm not sure where you're getting the impression it's used "everywhere."

A.net mentioning it... couldn't be because of the massive QQ about it...?
Discordway cannot curbstomp 99% of PvE. You can go ahead and try. It can't be done. And there's a massive difference between Shadow Form and Discordway, as you should know very well; I do not want to repeat.

I'd rather QQ and get ANet to nerf Shadow Form than not QQ and leave SF the way it is.

I'm also waiting for your response to arguments based outside of UWSC.

Quote:
Originally Posted by upier
The problem is that this bad design isn't an error.
It's intentional.
Or better yet, they are willing to overlook this bad design because they are following different goals.
If ANet weren't aware that making Shadow Form would unbalance the game, well, they do now. So even though the buff to Shadow Form might've been intentional, in light of new knowledge, they should revert Shadow Form.

This kind of thing happens all the time. A year ago, possibly more, ANet buffs Dark Pact, which leads to a renaissance in Bloodspike. ANet thinks that's not the direction they want the game to take, so they revert it. Other examples: Lightning Orb / Cracked Armor in PvP, which was reverted, and Order of Undeath, and (probably) the R/A template.

If you agree Shadow Form is badly designed, then I really don't see why you disagree to nerfing it.
Jeydra is offline   Reply With Quote
Old Sep 13, 2009, 01:09 PM // 13:09   #310
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Jeydra View Post
If ANet weren't aware that making Shadow Form would unbalance the game, well, they do now. So even though the buff to Shadow Form might've been intentional, in light of new knowledge, they should revert Shadow Form.

This kind of thing happens all the time. A year ago, possibly more, ANet buffs Dark Pact, which leads to a renaissance in Bloodspike. ANet thinks that's not the direction they want the game to take, so they revert it. Other examples: Lightning Orb / Cracked Armor in PvP, which was reverted, and Order of Undeath, and (probably) the R/A template.

If you agree Shadow Form is badly designed, then I really don't see why you disagree to nerfing it.
Is SF bad for a good game?
Of course!
Is GW a good game?
No.

And that's the problem.
The game has other issues outside of SF. And actually, some of them are bigger than SF.
And to make matters worse, SF actually helps alleviate some of the bigger issues.
And killing it, without fixing the other issues (which we won't see a fix for because they are rooted so deep into the core of the game that it's much easier to just make a new game), has the potential of actually making the game worse.


I don't see why that is so hard to understand.



Quote:
Originally Posted by DreamWind View Post
I'm not Anet. I can't give you numbers. If I was Anet I would give them to you. Seriously I make one comment based on years of experience, and people tell me I must have numbers that I can't possibly obtain. FINE. You win! That still doesn't take away from the fact that the game has been in a constant state of decline and inbalance for several years now, and the idea that more people leave games due to nerfs rather than total game inbalance is hilarious.
There.
That's what we wanted to hear.

And as hilarious as it may be - I know more people that left due to nerfs rather than the imbalance issues. They just felt that the fun was sucked out of this game.
upier is offline   Reply With Quote
Old Sep 13, 2009, 01:43 PM // 13:43   #311
Ascalonian Squire
 
Flossie's Avatar
 
Join Date: Feb 2007
Profession: Mo/
Default

Quote:
Originally Posted by upier View Post
I know more people that left due to nerfs rather than the imbalance issues. They just felt that the fun was sucked out of this game.
Numbers please!
Flossie is offline   Reply With Quote
Old Sep 13, 2009, 02:47 PM // 14:47   #312
Forge Runner
 
Join Date: May 2008
Default

@upier - well I don't consider the game has "other issues" (which I presume is what you perceive as an unfairly large amount of grind that has to be done for GWAMM) that matter more than Shadow Form at the moment, whereupon the rest of your argument falls apart.
Jeydra is offline   Reply With Quote
Old Sep 13, 2009, 03:29 PM // 15:29   #313
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Flossie View Post
Numbers please!
0 vs. 1.

But contrary to Dreamy, I didn't try to generalise this.
I was just showing him that by taking a different group, the people I know VS. the people he knows, you end up with a completely different result.

Quote:
Originally Posted by Jeydra View Post
@upier - well I don't consider the game has "other issues" (which I presume is what you perceive as an unfairly large amount of grind that has to be done for GWAMM) that matter more than Shadow Form at the moment, whereupon the rest of your argument falls apart.
Listen to what Linsey says:
Quote:
Originally Posted by Inde View Post
SF - first question in the video. Just more of an FYI to see what Linsey said about it:

http://www.youtube.com/user/arenanet...11/-3ScVRiFm3A
SF is used to negate some other issues.
And that's exactly what I am telling you.
upier is offline   Reply With Quote
Old Sep 13, 2009, 03:46 PM // 15:46   #314
Older Than God (1)
 
Martin Alvito's Avatar
 
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
Default

Quote:
Originally Posted by upier View Post
The game has other issues outside of SF. And actually, some of them are bigger than SF.
We can agree there.

Quote:
Originally Posted by upier View Post
And to make matters worse, SF actually helps alleviate some of the bigger issues.
Your logic? You need to elaborate.

SF creates a lot of problems. If you want to argue that SF is good for the game, we'd better get the pluses and minuses out on the table in an organized fashion.
Martin Alvito is offline   Reply With Quote
Old Sep 13, 2009, 04:15 PM // 16:15   #315
Forge Runner
 
Join Date: May 2008
Default

Quote:
Originally Posted by upier View Post
Listen to what Linsey says:

SF is used to negate some other issues.
And that's exactly what I am telling you.
That's a UW argument.

Same question to traversc: any arguments for places OTHER than the UW (and also DoA)?

PS: AFAIK there's only one quest in the UW that's really hard, i.e. the Four Horsemen. Fix that quest and you can do the UW so much easier I'd expect you to be able to PuG (unless it's because the area takes 4 hours to clear - I don't know, I don't have much experience with the UW). After all, even if Shadow Form gets nerfed, you should still be able to get PuGs for Thommis HM especially during ZQs. Even though Shadow Form is the standard method of clearing Thommis HM right now, the place is not too hard to clear with other methods. This quest in the UW, and DoA, are different, requiring fantastically synchronized builds. I'd prefer fixing the UW and leaving DoA for the really elite players to do or whatever.

But either way: nerfing Shadow Form is the way to start.

Last edited by Jeydra; Sep 13, 2009 at 04:20 PM // 16:20..
Jeydra is offline   Reply With Quote
Old Sep 13, 2009, 05:03 PM // 17:03   #316
Jungle Guide
 
Trub's Avatar
 
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
Default

Thank you Martin.
Your post was well thought out, and understandable.
Players won't leave in 'great numbers' just because SF is 'nerfed'...most players leave because they are bored!
Trub is offline   Reply With Quote
Old Sep 13, 2009, 06:32 PM // 18:32   #317
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Jeydra View Post
That's a UW argument.

Same question to traversc: any arguments for places OTHER than the UW (and also DoA)?

PS: AFAIK there's only one quest in the UW that's really hard, i.e. the Four Horsemen. Fix that quest and you can do the UW so much easier I'd expect you to be able to PuG (unless it's because the area takes 4 hours to clear - I don't know, I don't have much experience with the UW). After all, even if Shadow Form gets nerfed, you should still be able to get PuGs for Thommis HM especially during ZQs. Even though Shadow Form is the standard method of clearing Thommis HM right now, the place is not too hard to clear with other methods. This quest in the UW, and DoA, are different, requiring fantastically synchronized builds. I'd prefer fixing the UW and leaving DoA for the really elite players to do or whatever.

But either way: nerfing Shadow Form is the way to start.
That's not a UW argument.
If you look at the whole 4 minutes, the guys that KNOW what happened in the game after the Ursan nerf, will tell you that people didn't go back to playing balanced. They did solo farms, thus severely limiting the grouping options.
If you trash SF, grouping options in GW will be reduced.
A.Net is telling you that and the people that are now abusing SF are telling you that.

If on the other hand grouping will continue, that will ONLY happen with a new cookie. There won't be a BYOB to your HM area of choice. People are just too goal oriented to play that way.
If Thommy ZQuest won't be easy enough to do, people just won't do it. We are farming ZQuests, we aren't playing them.


On top of that:
Quote:
Originally Posted by Martin Alvito View Post
Your logic? You need to elaborate.

SF creates a lot of problems. If you want to argue that SF is good for the game, we'd better get the pluses and minuses out on the table in an organized fashion.
as I have mentioned previously, certain end-game PvE content in completely out of touch with PvE. The grind required to achieve certain goals demands insane farming tools, making those goals actually achievable under reasonable conditions. And no, playing for multiple years in a dead game isn't reasonable at this point.
And SF, in all it's insanity, is one of those tools that is in touch with that.
Otherwise people just get bored because it appears as if they are wasting massive amounts on time on something, yet they aren't seeing any results.
And we all know what happens when people are bored with a game, right?
upier is offline   Reply With Quote
Old Sep 13, 2009, 07:31 PM // 19:31   #318
Older Than God (1)
 
Martin Alvito's Avatar
 
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
Default

Quote:
Originally Posted by upier View Post
as I have mentioned previously, certain end-game PvE content in completely out of touch with PvE. The grind required to achieve certain goals demands insane farming tools, making those goals actually achievable under reasonable conditions. And no, playing for multiple years in a dead game isn't reasonable at this point.
But as I've repeatedly argued, the "grind for years" objectives are made HARDER by SF-driven ecto farming, not easier. You don't get high-end minis by grinding for years on known farms. You get them by creating more efficient money-making systems than other players and outearning all the grinders running on the treadmill. An easy ecto regime just decreases the advantage that a clever player can gain on the field per unit of time invested.

Farming up a couple million gold to max titles with isn't a multi-year grind. I've farmed up that much in between 20 and 40 hours of gameplay several times during GW's run. If you're impatient, stubborn and unimaginative, then making that kind of in-game cash grinding at 10-20k per hour WILL take a while. But do players have anyone to blame but themselves in those circumstances?

Besides, once you have a decent nest egg it becomes stupid easy to create returns with little to no time investment. Aggressively buy desirable annual event consumables, wait a few months for the price to triple or quadruple, sell, rinse, repeat. A chimp could do this. All that is required is a bit of patience and the willingness to save up the initial capital rather than spend it on an immediate goal.

Yes, there are more efficient ways to trade. But this is an obvious, easy example of how to supplement your income with little work.

Quote:
Originally Posted by upier View Post
And SF, in all it's insanity, is one of those tools that is in touch with that.
Otherwise people just get bored because it appears as if they are wasting massive amounts on time on something, yet they aren't seeing any results.
And we all know what happens when people are bored with a game, right?
So we should "reward" the people that can't see better alternatives than SF ecto farming by giving them a gigantic treadmill to run on where they only feel they are making progress towards their end goals, when in reality they are just keeping up with the Joneses in the chase to have the nicest stuff?

I agree that tangible signals of progress are necessary to keep people around and keep them from getting bored. But if you're incorrectly measuring your progress in absolute terms (how many stacks of ecto) rather than relative terms (how many stacks of ecto do I still need relative to current market prices), then SF appears to be helping when in actuality it is not.
Martin Alvito is offline   Reply With Quote
Old Sep 13, 2009, 10:03 PM // 22:03   #319
Jungle Guide
 
AtomicMew's Avatar
 
Join Date: Apr 2005
Profession: N/A
Default

Quote:
Discordway cannot curbstomp 99% of PvE. You can go ahead and try. It can't be done. And there's a massive difference between Shadow Form and Discordway, as you should know very well; I do not want to repeat.
I don't think 99% is much of an exaggeration, if it all. Discordway does "curbstomp" ALL VQs. As far as dungeons, I'd say there are only 3 which are non-curbstomppable by discordway.

At any rate, I feel like you're taking my quotes way out of context again. I was responding to a post which stated that the ubiquity of SF, in general PvE (e.g. VQs and missions) was getting to be a problem. I responded by saying that discordway was FAR more ubiquitous in general PvE.

Obviously, the only point of contention against SF which has a grain of salt is SF's use in farming and high end areas.

Quote:
I'm also waiting for your response to arguments based outside of UWSC.
Can you please clarify? I feel that any argument made about SF and UWSC can be generalized to any other high end area.

Quote:
Originally Posted by Martin Alvito View Post
But as I've repeatedly argued, the "grind for years" objectives are made HARDER by SF-driven ecto farming, not easier. You don't get high-end minis by grinding for years on known farms. You get them by creating more efficient money-making systems than other players and outearning all the grinders running on the treadmill. An easy ecto regime just decreases the advantage that a clever player can gain on the field per unit of time invested.
I thought you were joking when you first posited this argument.

You do realize how selfish and elitist you sound? You are basically arguing that want SF nerfed so that your phallic sword looks even bigger than it already is. You are basically arguing that the economic classes in GW should be even more stratified than they already are.

It's also pretty dubious, your claim that doing known farms won't make you rich. Yes, it true that it won't make you comparatively rich. But you're losing sight of the fact that PvE is primarily Co-op, not competitive. A full HOM is still full no matter how many other players have it. At the end of the day, it's unarguably only worth less if YOU deem it worth less. Whereas true currency is worth less if OTHER people deem it.

Again, STOP caring about how others play the game.!!!!

Lastly, you do realize how radically different your arguments are compared to others wanting SF nerfed, right? I could quote innumerably from this topic alone people implying that SF users are selfish elitist brats, whereas you seem to imply that SF users are ordinary treadmill lemmings.

Last edited by AtomicMew; Sep 13, 2009 at 10:05 PM // 22:05..
AtomicMew is offline   Reply With Quote
Old Sep 13, 2009, 11:09 PM // 23:09   #320
Academy Page
 
Bitoku Kishi's Avatar
 
Join Date: Jan 2006
Guild: Serenity of the Night [Moon]
Profession: W/Mo
Default

In reference of the Ursan argument, about how the skill is still usable but just takes more skill now, this is why I proposed the following change to the PvE Shadow Form:

Energy Cost = 10
Casting Time = 1
Recharge Time = 30
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health. You cannot activate Shadow Form while enchanted with Shadow Form.


If you notice, I've actually reduced the recharge time on the skill, from 45 to 30. This buff would make Shadow Form much easier to maintain, and eliminate the need for some of the extra skills that are now required to get the recharge and duration to synchronize with each other. This in turn would make Shadow Forming easier on energy overall. And if that's not enough, I think the skill's duration could even be buffed to cap at around 26-30 seconds instead of 21, to make it potentially maintainable without any extra skills at all.

The additional qualification that I've added to the skill though, of it not being able to activate while enchanted with it, would force you to take the health cut after each time you use it. But additionally, and more importantly, this would give you a necessary ~1 second that you wouldn't have Shadow Form active each time in-between recasting it, requiring much more skill in using it. Specifically, you'd have to make sure you could survive for 1 second without it after each time you used it.

So overall, this change would actually make Shadow Form easier to maintain, but require more skill in using it, and also balance the skill out more. Seems like a win-win scenario to me.
Bitoku Kishi is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:07 PM // 14:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("